val meshGradient = remember {
MeshGradientPainter(
rows = 3,
columns = 3,
hasBicubicColor = false,
) {
setVertex(0, 0, Offset(0f, 0f), Color(0xFFCBCDD4))
setVertex(0, 1, Offset(0.33f, 0f), Color(0xFFD1D2D9))
setVertex(0, 2, Offset(0.67f, 0f), Color(0xFFD1D2D9))
setVertex(0, 3, Offset(1f, 0f), Color(0xFFCBCDD4))
setVertex(1, 0, Offset(0f, 0.66f), Color(0xFF4EA4E7))
setVertex(1, 1, Offset(0.33f, 0.67f), Color(0xFFDADBEC))
setVertex(1, 2, Offset(0.62f, 0.28f), Color(0xFFFFECEC))
setVertex(1, 3, Offset(1f, 0.42f), Color(0xFFFFFFFF))
setVertex(2, 0, Offset(0f, 0.66f), Color(0xFF0B6FB8))
setVertex(2, 1, Offset(0.33f, 0.67f), Color(0xFFDEDFF5))
setVertex(2, 2, Offset(0.64f, 0.38f), Color(0xFFF3F4FF))
setVertex(2, 3, Offset(1f, 0.67f), Color(0xFF0F8FF0))
setVertex(3, 0, Offset(0f, 1f), Color(0xFFFF00C4))
setVertex(3, 1, Offset(0.33f, 1f), Color(0xFFFF00C4))
setVertex(3, 2, Offset(0.67f, 1f), Color(0xFFFF00C4))
setVertex(3, 3, Offset(1f, 1f), Color(0xFFFF00C4))
}
}